![]() Value is retrieved using the EmitterTime. ![]() How long to delay before checking a particle for collisions. This allows for Z components in the range of to count as a vertical collision. ![]() This allows for particles bouncing off walls and coming to rest on floors.Ī float value used to determine what is vertical. If true, collisions that do not have a vertical hit normal will still react but do not count towards MaxCollisions. This allows for bouncing particles off a pawn, but not having them freeze in mid-air. If true, collisions with Pawns will still react but do not count towards MaxCollisions. The value is retrieved based on the EmitterTime at the spawn of the particle.Ī float value that is used to scale the bound of the particle to 'assist' in avoiding interpenetration or large gaps. The particle does not have physics applied to it - it just generates an impulse applied to the object it collides with.Ī float distribution indicating the mass of the particle - for use when bApplyPhysics is true. This is currently one-way: particle-to-object.
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